VC has exploded into an infestation through the years, and it is a potent lure. Buying special editions of NBA 2K MT grants bonus VC, an attractive proposition considering that player updates, new hairstyles, clothing and shoes require money. Spending VC on shoes means less VC to update DJ, and less chance to maintain your own in pickup or Pro-Am manners against real-world contest.
The slog to bring in currency without spending real money is inexcusable; sneakers run 1,500 VC and a single player category upgrade asks for 1,200 VC, but you only earn about 600 VC from the average game. The poking and prodding from VC-related pop-up offers when booting up a new NBA 2K19 News session irritates further. The microtransactions can be discounted, at least, when in franchise mode, one of those few parts of NBA 2K19 where VC is not offered.
On the court, various tweaks are still improve NBA 2K's simulation of basketball. Shots use a sharp new time meter, also in NBA 2K19, the gap between open and contested shots is appropriately significant. Any guardian's hand in the area is very likely to send a jumper off course.
At default settings, fresh AI tweaks enable the opposing crime to keep possession, using the shot clock to work the ball around. Does this look natural, but the days of playing only six-minute quarters for realistic results have passed. I stuck to nine to ten minutes per quarter to produce realistic scores at default settings, inching closer to the full 12 minutes of a real game.
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